TWIN turns One!
One year in, we’re breaking down the anatomy of TWIN: what we’ve built, what we’ve learned, and where we’re headed next.

The Anatomy of TWIN
Where it all started:
TWIN launched a year ago with the belief that digital characters, creatures and humans mattered more than ever. As the gap between real and virtual identity narrowed, we saw a space that needed real expertise, not shortcuts.
One year on, every client we’ve worked with has come back to do more with us - and we couldn't be more excited for year two.


The TWIN Skeleton
The foundation we’re built on:
TWIN was founded by Chris Jaques, formerly Head of Creative Operations at DNEG, and Theo Facey, formerly Global Head of Creature/Characters at DNEG. That experience shows up in everything we’ve built: a proprietary, USD-based character pipeline proven in live production, our own render farm, and a growing technology stack for publishing and review, including USD with MaterialX assets and XPU rendering.
We built TWIN this way so that every client gets speed and control, without ever trading down on quality.
Our level of expertise and character specific knowledge means every character we create is treated as hero-quality work.


The TWIN Musculature
Our body of work:
Where do we start?!
This first year, we delivered hero-quality character work for Cloud Imperium Games on Star Citizen and had a blast building the photo-real ‘Mandalorian’ character and LEGO sets (LEGO Grogu, LEGO Frogs, and minifigure Mandalorian helmet and backpack) for Blinkink's LEGO Star Wars campaign. We also partnered with Netflix on R&D to build the foundation of our USD character and crowd pipeline.
We’re mid-flight on a handful of major new projects too, including photoreal avatars for a gaming company, and a fully textured, groomed and look-developed realtime asset built for motion capture at Pinewood studios.

Watch the LEGO Star Wars commercial, featuring our team's work, here.

The Heart of TWIN
In their own words:
Sum up year one in three words.
Chris: Believe, Partner, Deliver
Theo: Agile, Team, Culture
What are you most proud of?
Chris: Every client we've worked with has come back to partner with us again.
Theo: The culture. It's collaborative, people are valued, and their expertise is heard, respected and applied to everything we build at TWIN.
What's the best advice you got this year?
Chris: Keep watering your plant. Take the time and care to hand select the best people. Nurture that team, give them space to grow and the results will speak for themselves.
Theo: Take care of your people, and they'll take care of your clients.
What surprised you most?
Theo: How great the work people produce, and how fulfilled they feel, when they're given support and autonomy. The output has exceeded my expectations.

The TWIN Mind
What’s next:
Year one proved the model: a team obsessed with quality, backed by real technical depth and genuine craft, can deliver work that stands shoulder to shoulder with the biggest names in the industry.
Year two is about going further: creating a greater diversity of characters, pushing quality to new heights and continuing to develop a faster, smarter pipeline and next generation workflows.

The TWIN Spirit
Finally, a thank you!

To our team, and to every client who trusted us with their characters this year: thank you. Year one proved what's possible. TWIN, year two, we double up.
Interested in working with TWIN? Get in touch.
About TWIN
We are an independent collective of world-class visual specialists dedicated to developing high-end digital characters. We bridge real and virtual identities through craftsmanship, cutting-edge technology, and creative integrity.
Meet the teamWork With Us
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Whether you need custom digital characters, technology solutions, or strategic consulting, we are here to bring your vision to life.


